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A referral pass that fills as friends join: their faces fly up into its notches, and the last one turns the track into Claim.

Used forSaaS referralsWaitlistsTeam growthStores and apps

Install with the shadcn CLI

$ npx shadcn@latest add https://hairlineui.com/r/referral.json

Templates

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43 Next.js landing pages, each designed from scratch. Try any of them live; one is $39, all of them $99, and 5 are free.

All 43 templates

Where it’s used

  • SaaS referrals

    “Give a month, get a month”, with the people you invited and who has joined.

  • Waitlists

    Invite friends to move up the list or unlock early access.

  • Team growth

    Invite colleagues to unlock a plan limit or a feature.

  • Stores and apps

    A credit for every friend’s first order, claimed in place.

What it handles for you

A referral page is usually a link, an email form, a list and a progress bar wired up separately. This block keeps them as one surface whose reward visibly fills, against your own referral table.

Instead of wiring upa share link fieldan email invite forman invited lista referral progress bara claim buttona success toast
  1. A pass with a notch per friend

    goal sets the notches; each joined friend fills one with their initials, in the order they joined.

  2. Joining you can see

    When a friend’s status turns joined, their face flies from their row to their notch, which lights as it lands.

  3. Invites as chips

    Paste a list or type addresses; wrong ones and people already invited are caught before sending.

  4. Unlock in place

    At the goal the notches close in and become Claim; onClaim goes Claiming → Claimed.

  5. Your link, one tap

    The link sits inset in the pass with a Copy button that confirms in place.

  6. Your database decides

    friends and their status are props; onInvite and onClaim throw your message and it shows where it happened.

Overview

Most referral screens are a link, a copy button and a sentence about a reward that never seems closer. Here the reward is a lit pass with a notch for every friend it needs. Invite by email (paste a whole list; each address becomes a chip) and Send goes Sending → Sent as they slide into the list as Invited. When one of them joins, their face lifts out of their row and flies up into the next notch, which lights with their initials while "Invited" morphs to "Joined" and the count rolls. The last friend lands, the notches close in on the middle and open into the Claim button. Your link sits inset in the pass with Copy. The programme is yours: the friends and their status come from your database, and onInvite and onClaim do the work.

States

pass
The lit pass: “2 more friends and you get a free month”, a track of notches (lit ones carry initials, joined by lit hairlines), and the link inset with Copy.
invite
Addresses become chips in the tag input; invalid or already invited ones are marked. Send invite(s) → Sending → Sent, and the new friends slide into the list as Invited.
joined
A friend’s face lifts from their row in an arc (820ms, rising and growing then settling to the notch’s size); the notch lights as it lands, “Invited” morphs to “Joined” with a check folding in, and the count rolls.
unlocked
At the goal the notches slide toward the middle and fade while the Claim button opens out of the centre (a 560ms clip), and the heading morphs to “You unlocked it”.
claimed
Claim → Claiming → Claimed with a drawn check; the heading says Reward claimed.
error
If onInvite throws, the button shakes into Try again, the chips stay and your message replaces the hint.

Usage

usage.tsx
import { Referral } from "@/components/referral";<Referral  link={user.referralLink}  friends={friends}  goal={3}  reward="a free month of Pro"  offer="Friends get 20% off their first year."  onInvite={(emails) => api.invite(emails)}  onClaim={() => api.claimReward()}/>

Depends on lucide-react, installed for you by the CLI along with the keyframes it needs.

Works with

With your own API

Keep invites in your database and refresh the list after each call; a friend joining is just their status turning "joined" in the data you pass, from a refetch, a poll or a socket.

example.tsx
"use client";import { useEffect, useState } from "react";import { Referral, type ReferralFriend } from "@/components/referral";async function post(path: string, body?: unknown) {  const res = await fetch(path, { method: "POST", body: JSON.stringify(body ?? {}) });  if (!res.ok) throw new Error((await res.json()).message);}export function InviteFriends({ link }: { link: string }) {  const [friends, setFriends] = useState<ReferralFriend[]>([]);  const load = () => fetch("/api/referrals").then((r) => r.json()).then(setFriends);  // Check now and then, so a friend who joins lands on the pass while you watch.  useEffect(() => {    load();    const timer = setInterval(load, 15000);    return () => clearInterval(timer);  }, []);  return (    <Referral      link={link}      friends={friends}      goal={3}      reward="a free month of Pro"      onInvite={async (emails) => {        await post("/api/referrals", { emails });        await load();      }}      onClaim={() => post("/api/referrals/claim")}    />  );}

Props

PropTypeDescription
linkstringThe person’s invite link, shown inset with Copy.
friendsReferralFriend[]Newest first: { id, email, name?, status: "invited" | "joined" }. A status turning joined is what flies a face to the pass.
goalnumberFriends needed for the reward; one notch each.
reward / offerstringWhat they get (“a free month of Pro”) and what friends get, under the link.
onInvite(emails: string[]) => Promise<unknown>Send the invites and add them to friends; throw an Error to keep the chips and show why.
onClaim() => Promise<unknown>Give the reward once the goal is reached.
claimedbooleanAlready claimed (from your data); otherwise it follows onClaim.

Accessibility and motion

  • The email field is the Tag input: paste lists, Backspace to edit the last chip, errors read with each chip.
  • Friends who join and invites that are sent are announced from a status region; the count is read as a whole number.
  • The flying face is a copy laid over the block and removed when it lands; the real notch is what stays, so nothing moves under a reader’s focus.
  • The notches are presentation; the heading says how many friends are left, and Claim is a real button that only takes focus once unlocked.
  • Its light comes from your theme: the pass mixes --primary-foreground into --primary, friends take tints from --chart-1 to --chart-5, and the link’s inset is a 1px edge. No drop shadows, glow or blur.
  • Built from Tag input, Copy button, Number roll, Status button and Text morph, which the CLI installs with it. No animation library; with reduced motion notches light in place and nothing flies.

Requirements

React 19, Tailwind CSS v4 and shadcn/ui theme variables (any style, light and dark). Icons from lucide-react.

The CLI also installs Copy button, Number roll, Status button, Tag input, Text morph.

Source

components/referral.tsx
"use client";import * as React from "react";import { Check, Gift } from "lucide-react";import { CopyButton } from "./copy-button";import { NumberRoll } from "./number-roll";import { StatusButton, type ActionStatus } from "./status-button";import { TagInput, type TagInputTag } from "./tag-input";import { TextMorph } from "./text-morph";import { useRowMotion } from "./use-row-motion";import { EASE_THROW, useInteractionReducedMotion } from "./ui-interaction-motion";/* ───────────────────────────────────────────────────────── * REFERRAL: a reward that fills as your friends join * *   pass      the lit surface: what you give and get, your link *             with Copy, and a track of notches, one per friend *             the reward needs *   invite    emails become chips; Send invites goes Sending → *             Sent and the friends slide into the list as Invited *   joined    when a friend joins, their face lifts out of the *             list and flies up into the next notch, which lights; *             "Invited" morphs to "Joined" and the count rolls *   unlocked  the last notch lands and the notches close in on *             the middle and become the Claim button * * The programme is yours: pass the link and the friends (with * their status from your database), and do the work in onInvite * and onClaim. Throw an Error and its message shows in place. * ───────────────────────────────────────────────────────── */export interface ReferralFriend {  id: string;  email: string;  name?: string;  status: "invited" | "joined";}export interface ReferralProps {  /** Your personal invite link. */  link: string;  /** Newest first, from your database. */  friends: ReferralFriend[];  /** Friends who need to join for the reward. */  goal: number;  /** What you get, e.g. "a free month of Pro". */  reward: string;  /** What your friends get, e.g. "Friends get 20% off their first year". */  offer?: string;  claimed?: boolean;  /** Send the invites; throw an Error to say why not (the chips stay). */  onInvite?: (emails: string[]) => Promise<unknown>;  /** Give the reward; resolve once it's on the account. */  onClaim?: () => Promise<unknown>;  className?: string;}const EASE = "cubic-bezier(0.16,1,0.3,1)";const SLOT = 34;const NO_TAGS: TagInputTag[] = [];const EMAIL = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;const mix = (color: string, amount: number, into = "transparent") => `color-mix(in oklab, ${color} ${amount}%, ${into})`;const PASS: React.CSSProperties = {  backgroundColor: "var(--primary)",  backgroundImage: `radial-gradient(120% 90% at 100% 0%, ${mix("var(--primary-foreground)", 22)} 0%, transparent 55%), linear-gradient(190deg, transparent 40%, ${mix("black", 24)} 100%)`,  boxShadow: `inset 0 1px 0 ${mix("var(--primary-foreground)", 36)}, inset 0 0 0 1px ${mix("var(--primary-foreground)", 12)}`,};const CARD: React.CSSProperties = {  backgroundImage: `linear-gradient(180deg, var(--card), ${mix("var(--card)", 95, "var(--foreground)")})`,  boxShadow: `0 0 0 1px var(--border), inset 0 1px 0 ${mix("var(--background)", 85)}`,};const LIT: React.CSSProperties = {  backgroundImage: `linear-gradient(180deg, ${mix("var(--primary-foreground)", 16)}, transparent 60%)`,  boxShadow: `inset 0 1px 0 ${mix("var(--primary-foreground)", 32)}, inset 0 0 0 1px ${mix("black", 10)}`,};function tint(seed: string): React.CSSProperties {  let h = 0;  for (const c of seed) h = (h * 31 + c.charCodeAt(0)) >>> 0;  const chart = `var(--chart-${(h % 5) + 1}, var(--primary))`;  return { background: mix(chart, 20, "var(--card)"), color: mix(chart, 72, "var(--foreground)"), boxShadow: `inset 0 0 0 1px ${mix(chart, 26)}` };}const nameOf = (f: ReferralFriend) => f.name ?? f.email.split("@")[0];const initials = (f: ReferralFriend) =>  (f.name ?? f.email.split("@")[0].replace(/[._-]+/g, " "))    .split(/\s+/)    .filter(Boolean)    .slice(0, 2)    .map((w) => w[0]?.toUpperCase())    .join("");export function Referral({ link, friends, goal, reward, offer, claimed: claimedProp, onInvite, onClaim, className = "" }: ReferralProps) {  const reduced = useInteractionReducedMotion();  const baseId = React.useId();  const [tags, setTags] = React.useState<TagInputTag[]>(NO_TAGS);  const [invite, setInvite] = React.useState<{ status: ActionStatus; error?: string }>({ status: "idle" });  const [claim, setClaim] = React.useState<{ status: ActionStatus; error?: string }>({ status: "idle" });  const [said, setSaid] = React.useState("");  // Friends whose faces are still flying up to the pass: their notch lights when they land.  const [landing, setLanding] = React.useState<ReadonlySet<string>>(() => new Set());  const sectionRef = React.useRef<HTMLElement>(null);  const listRef = React.useRef<HTMLUListElement>(null);  const ghostRef = React.useRef<HTMLDivElement>(null);  const slotRefs = React.useRef<(HTMLSpanElement | null)[]>([]);  // Someone just joined: hold their notch unlit while their face flies up to it (decided while rendering, so it never flashes lit).  const [seen, setSeen] = React.useState(friends);  if (friends !== seen) {    const fresh = friends.filter((f) => f.status === "joined" && seen.some((p) => p.id === f.id && p.status === "invited"));    setSeen(friends);    if (fresh.length) {      setSaid(`${fresh.map(nameOf).join(", ")} joined.`);      if (!reduced) setLanding((s) => new Set([...s, ...fresh.map((f) => f.id)]));    }  }  const joined = friends.filter((f) => f.status === "joined").reverse(); // oldest first, so notches fill in order  const lit = joined.filter((f) => !landing.has(f.id));  const done = lit.length >= goal;  const claimed = claimedProp ?? claim.status === "success";  const left = Math.max(0, goal - lit.length);  const ranks = React.useMemo(() => new Map(friends.map((f, i) => [f.id, i])), [friends]);  useRowMotion(listRef, { reduced, ranks, ghosts: ghostRef });  // Their face lifts out of their row and flies up to their notch, which lights as it lands.  const statuses = React.useRef(new Map(friends.map((f) => [f.id, f.status])));  React.useLayoutEffect(() => {    const before = statuses.current;    statuses.current = new Map(friends.map((f) => [f.id, f.status]));    const fresh = friends.filter((f) => f.status === "joined" && before.get(f.id) === "invited");    if (!fresh.length || reduced) return;    const section = sectionRef.current;    const order = friends.filter((f) => f.status === "joined").reverse();    const land = (id: string) =>      setLanding((set) => {        const next = new Set(set);        next.delete(id);        return next;      });    if (!section) return fresh.forEach((f) => requestAnimationFrame(() => land(f.id)));    const box = section.getBoundingClientRect();    const flights: { id: string; from: DOMRect; to: DOMRect; f: ReferralFriend }[] = [];    for (const f of fresh) {      const face = listRef.current?.querySelector<HTMLElement>(`[data-row-id="${f.id}"] [data-face]`);      const slot = slotRefs.current[order.indexOf(f)];      if (face && slot) flights.push({ id: f.id, from: face.getBoundingClientRect(), to: slot.getBoundingClientRect(), f });      else requestAnimationFrame(() => land(f.id));    }    flights.forEach(({ id, from, to, f }, i) => {      const el = document.createElement("span");      el.setAttribute("aria-hidden", "true");      el.textContent = initials(f);      Object.assign(el.style, tint(f.email), {        position: "absolute",        left: `${from.left - box.left}px`,        top: `${from.top - box.top}px`,        width: `${from.width}px`,        height: `${from.height}px`,        borderRadius: "999px",        display: "flex",        alignItems: "center",        justifyContent: "center",        fontSize: "11px",        fontWeight: "500",        zIndex: "20",        pointerEvents: "none",        willChange: "transform",      });      section.appendChild(el);      const dx = to.left + to.width / 2 - (from.left + from.width / 2);      const dy = to.top + to.height / 2 - (from.top + from.height / 2);      const s = to.width / from.width;      const a = el.animate(        [          { transform: "translate(0,0) scale(1)", offset: 0 },          { transform: `translate(${dx * 0.35}px, ${dy * 0.55 - 36}px) scale(${1.25})`, offset: 0.45 },          { transform: `translate(${dx}px, ${dy}px) scale(${s})`, offset: 1 },        ],        { duration: 820, delay: 140 + i * 160, easing: "cubic-bezier(0.45,0,0.2,1)", fill: "forwards" },      );      a.onfinish = () => {        land(id);        el.animate([{ opacity: 1 }, { opacity: 0 }], { duration: 180, fill: "forwards" }).onfinish = () => el.remove();      };      a.oncancel = () => {        land(id);        el.remove();      };    });  }, [friends, reduced]);  const send = async () => {    const emails = tags.filter((t) => !t.error).map((t) => t.value);    if (!emails.length || invite.status === "pending") return;    setInvite({ status: "pending" });    try {      await onInvite?.(emails);      setInvite({ status: "success" });      setTags(NO_TAGS);      setSaid(`Invited ${emails.length === 1 ? emails[0] : `${emails.length} friends`}.`);    } catch (e) {      setInvite({ status: "error", error: e instanceof Error && e.message ? e.message : "Couldn’t send those invites." });    }  };  const claimNow = async () => {    if (claim.status === "pending" || claimed) return;    setClaim({ status: "pending" });    try {      await onClaim?.();      setClaim({ status: "success" });      setSaid(`Claimed ${reward}.`);    } catch (e) {      setClaim({ status: "error", error: e instanceof Error && e.message ? e.message : "Couldn’t claim it. Try again." });    }  };  const good = tags.filter((t) => !t.error).length;  const valid = good > 0;  const invited = friends.length;  return (    <section ref={sectionRef} aria-labelledby={`${baseId}-title`} className={`relative w-full max-w-[420px] rounded-[28px] p-2 text-card-foreground ${className}`} style={CARD}>      {/* Its natural width where the parent sizes to its content, without forcing it on narrow screens. */}      <div aria-hidden="true" data-natural-width className="grid h-0" style={{ gridTemplateColumns: "minmax(0, 420px)" }} />      <div className="@container w-full">        {/* The one lit surface: the pass, with a notch for every friend the reward needs. */}        <div className="rounded-[22px] p-4 text-primary-foreground" style={PASS}>          <div className="flex items-center justify-between gap-3 text-[12.5px]">            <span className="inline-flex items-center gap-1.5 text-primary-foreground/75">              <Gift aria-hidden="true" className="size-3.5" />              Invite friends            </span>            <span className="tabular-nums text-primary-foreground/75">              <NumberRoll value={Math.min(lit.length, goal)} duration={700} className="font-medium text-primary-foreground" /> of {goal} joined            </span>          </div>          <h2 id={`${baseId}-title`} className="mt-2 text-[21px] font-medium leading-[1.15] tracking-[-0.03em]">            <TextMorph animateWidth={false}>{claimed ? "Reward claimed" : done ? "You unlocked it" : `${left} more ${left === 1 ? "friend" : "friends"}`}</TextMorph>            <span className="block text-primary-foreground/70">{claimed ? `Enjoy ${reward}.` : `and you get ${reward}.`}</span>          </h2>          {/* The track: notches that light as friends join, then close in and become Claim. */}          <div className="relative mt-4 grid h-[34px]">            <div className="flex items-center [grid-area:1/1]" aria-hidden={done || undefined}>              {Array.from({ length: goal }, (_, i) => {                const f = lit[i];                const on = Boolean(f);                const center = (goal - 1) / 2;                return (                  <React.Fragment key={i}>                    {i > 0 && (                      <span className="h-px flex-1" style={{ background: lit[i] ? "var(--primary-foreground)" : mix("var(--primary-foreground)", 26), opacity: done ? 0 : 1, transition: reduced ? "none" : `background-color 300ms, opacity 240ms ${EASE}` }} />                    )}                    <span                      ref={(el) => {                        slotRefs.current[i] = el;                      }}                      className="relative flex shrink-0 items-center justify-center rounded-full text-[11px] font-medium"                      style={{                        width: SLOT,                        height: SLOT,                        color: "var(--primary)",                        background: on ? "var(--primary-foreground)" : "transparent",                        boxShadow: on ? `0 0 0 3px ${mix("var(--primary-foreground)", 20)}` : `inset 0 0 0 1px ${mix("var(--primary-foreground)", 40)}`,                        opacity: done ? 0 : 1,                        transform: done && !reduced ? `translateX(calc(${center - i} * (100cqw - ${48 + SLOT}px) / ${Math.max(1, goal - 1)} * 0.9)) scale(0.6)` : "none",                        transition: reduced                          ? "opacity 160ms"                          : `background-color 260ms ${EASE}, box-shadow 420ms ${EASE_THROW}, transform 520ms ${EASE} ${i * 30}ms, opacity 360ms ${EASE} ${120 + i * 30}ms`,                      }}                    >                      {on ? initials(f) : <span className="text-[14px] leading-none" style={{ color: mix("var(--primary-foreground)", 55) }}>+</span>}                    </span>                  </React.Fragment>                );              })}            </div>            <div              className="[grid-area:1/1]"              inert={!done || undefined}              style={{                clipPath: done ? "inset(0 0 round 999px)" : `inset(0 calc(50% - ${SLOT / 2}px) round 999px)`,                opacity: done ? 1 : 0,                transition: reduced ? "opacity 160ms" : `clip-path 560ms ${EASE} 180ms, opacity 200ms ${EASE} ${done ? 180 : 0}ms`,              }}            >              <StatusButton                status={claimed ? "success" : claim.status}                labels={{ idle: `Claim ${reward}`, pending: "Claiming", success: "Claimed", error: "Try again" }}                icon={<Gift aria-hidden="true" />}                onClick={() => void claimNow()}                className="h-[34px] w-full text-[13.5px] hover:opacity-95"                style={claim.status === "error" ? { background: "var(--primary-foreground)" } : { background: "var(--primary-foreground)", color: "var(--primary)" }}              />            </div>          </div>          {claim.error && (            <p role="alert" className="mt-2 text-[12px] text-primary-foreground/85">              {claim.error}            </p>          )}          {/* Your link, inset into the pass. */}          <div className="mt-4 flex h-10 items-center gap-2 rounded-full pl-4 pr-1" style={{ background: mix("black", 14), boxShadow: `inset 0 1px 0 ${mix("black", 12)}, inset 0 0 0 1px ${mix("var(--primary-foreground)", 10)}` }}>            <span className="min-w-0 flex-1 truncate font-mono text-[12.5px] text-primary-foreground/90">{link.replace(/^https?:\/\//, "")}</span>            <CopyButton text={link} label="Copy link" copiedLabel="Copied" showLabel size="sm" variant="secondary" className="shrink-0" />          </div>          {offer && <p className="mt-2 px-1 text-[12px] text-primary-foreground/65">{offer}</p>}        </div>        {/* Flat: invite by email, then the people you've asked. */}        <form          className="px-2 pt-3"          onSubmit={(e) => {            e.preventDefault();            void send();          }}        >          <TagInput            value={tags}            onValueChange={(next) => {              setTags(next);              if (invite.status !== "idle" && invite.status !== "pending") setInvite({ status: "idle" });            }}            label="Invite by email"            placeholder="friend@company.com"            separators={/[\s,;]+/}            normalize={(v) => v.toLowerCase()}            validate={(v) => (!EMAIL.test(v) ? `“${v}” isn’t an email address` : friends.some((f) => f.email.toLowerCase() === v) ? `${v} is already invited` : null)}            disabled={invite.status === "pending"}          />          <div className="mt-2 flex items-center justify-between gap-3">            <p role={invite.error ? "alert" : undefined} className={`min-w-0 text-[12px] ${invite.error ? "text-red-600 dark:text-red-400" : "text-muted-foreground"}`}>              {invite.error ?? "Paste a list, or press Enter after each."}            </p>            <StatusButton              type="submit"              status={invite.status}              labels={{ idle: good > 1 ? `Send ${good} invites` : "Send invite", pending: "Sending", success: "Sent", error: "Try again" }}              onReset={() => setInvite({ status: "idle" })}              resetAfter={1600}              disabled={!valid && invite.status === "idle"}              className="h-9 shrink-0 px-4 text-[13px] disabled:opacity-45"              style={invite.status === "error" ? undefined : LIT}            />          </div>        </form>        {invited > 0 && (          <div className="px-2 pb-1 pt-3">            <div className="flex items-baseline justify-between px-1 text-[12px] text-muted-foreground">              <span>Invited</span>              <span className="tabular-nums">                <NumberRoll value={invited} duration={600} />              </span>            </div>            <div className="relative mt-1">              <div ref={ghostRef} aria-hidden="true" className="pointer-events-none absolute inset-0" />              <ul ref={listRef} className="relative">                {friends.map((f) => {                  const isIn = f.status === "joined";                  return (                    <li key={f.id} data-row-id={f.id} className="flex h-11 items-center gap-2.5 border-t border-border/70 px-1 first:border-t-0">                      <span data-face aria-hidden="true" className="flex size-7 shrink-0 items-center justify-center rounded-full text-[11px] font-medium" style={{ ...tint(f.email), opacity: landing.has(f.id) ? 0.35 : 1, transition: "opacity 200ms" }}>                        {initials(f)}                      </span>                      <span className="min-w-0 flex-1 truncate text-[13.5px]">                        {f.name ? (                          <>                            {f.name} <span className="text-muted-foreground">{f.email}</span>                          </>                        ) : (                          f.email                        )}                      </span>                      <span className={`inline-flex shrink-0 items-center gap-1 text-[12px] ${isIn ? "font-medium text-emerald-600 dark:text-emerald-400" : "text-muted-foreground"}`} style={{ transition: "color 300ms" }}>                        <span className="grid" style={{ gridTemplateColumns: isIn ? "1fr" : "0fr", transition: reduced ? "none" : `grid-template-columns 320ms ${EASE}` }}>                          <span className="min-w-0 overflow-hidden">                            <Check aria-hidden="true" className="size-3.5" strokeWidth={2.5} />                          </span>                        </span>                        <TextMorph>{isIn ? "Joined" : "Invited"}</TextMorph>                      </span>                    </li>                  );                })}              </ul>            </div>          </div>        )}        <span className="sr-only" role="status">          {said}        </span>      </div>    </section>  );}export default Referral;
components/ui-interaction-motion.ts
'use client';import * as React from 'react';export const EASE_OUT = 'cubic-bezier(0.16, 1, 0.3, 1)';export const EASE_SETTLE = 'cubic-bezier(0.22, 1.18, 0.36, 1)';/** Thrown things (indicators, thumbs): a slight overshoot on transform only. */export const EASE_THROW = 'cubic-bezier(0.34, 1.36, 0.64, 1)';/** * The press every button primitive shares: a 3% give that eases in and settles back. * Tailwind v4's scale-* writes the `scale` property, so `scale` has to be in the list * or the press snaps. */export const INTERACTION_PRESS =  'transition-[background-color,color,box-shadow,opacity,scale] duration-200 ease-[cubic-bezier(0.16,1,0.3,1)] active:scale-[0.97] motion-reduce:transition-none motion-reduce:active:scale-100';export const INTERACTION_FOCUS ='focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring/50 focus-visible:ring-offset-2 focus-visible:ring-offset-background';const query = '(prefers-reduced-motion: reduce)';const subscribe = (notify: () => void) => {  const media = window.matchMedia(query);  media.addEventListener('change', notify);  return () => media.removeEventListener('change', notify);};export const useInteractionReducedMotion = () => React.useSyncExternalStore(subscribe, () => window.matchMedia(query).matches, () => false);export function useInteractionActivity<T extends Element>() {  const ref = React.useRef<T>(null);  const [visible, setVisible] = React.useState(false);  const [hidden, setHidden] = React.useState(false);  React.useEffect(() => {    const el = ref.current;    if (!el) return;    const observer = new IntersectionObserver(([entry]) => setVisible(entry.isIntersecting));    observer.observe(el);    const visibility = () => setHidden(document.hidden);    visibility(); document.addEventListener('visibilitychange', visibility);    return () => { observer.disconnect(); document.removeEventListener('visibilitychange', visibility); };  }, []);  return { ref, active: visible && !hidden };}export function interactionIcon(on: boolean, reduced: boolean): React.CSSProperties {  return { opacity: on ? 1 : 0, transform: on ? 'none' : 'scale(0.6)', filter: on ? 'blur(0px)' : 'blur(3px)', transition: reduced ? 'none' : `opacity 220ms ${EASE_OUT}, transform 380ms ${EASE_OUT}, filter 220ms ${EASE_OUT}` };}/** Sample recent movement rather than averaging a long drag and losing its release velocity. */export type PointerSample = { x: number; time: number };export function samplePointer(samples: PointerSample[], x: number, time: number) {  samples.push({ x, time });  while (samples.length > 2 && time - samples[0].time > 100) samples.shift();}export function releaseVelocity(samples: PointerSample[], now: number) {  if (samples.length < 2 || now - samples[samples.length - 1].time > 100) return 0;  const first = samples[0], last = samples[samples.length - 1];  return (last.x - first.x) / Math.max(1, last.time - first.time);}/** Smooth Apple/rational rubber-band curve: continuous exponential-like resistance without linear kinks. */export function rubberBand(overshoot: number, dimension = 320, constant = 0.55): number {  const d = dimension || 320;  const abs = Math.abs(overshoot);  return Math.sign(overshoot) * (1 - 1 / ((abs * constant) / d + 1)) * d;}/** Projects resting travel from release velocity (velocity in px/ms; time in seconds). */export function projectInertia(distance: number, velocity: number, time = 0.12): number {  return distance + velocity * 1000 * time;}/** Smooths incoming release velocity toward a boundary so springs don't slam or clip into walls. */export function softenVelocity(velocity: number, distanceToTarget: number, factor = 10): number {  const maxAllowed = Math.abs(distanceToTarget) * factor;  return Math.sign(velocity) * Math.min(Math.abs(velocity), maxAllowed);}/** A damped spring sampled by WAAPI: tuned for organic lightness with a hint of life (3% breath). */export function springFrames(  from: number,  to: number,  velocity = 0,  duration = 480,  config: { omega?: number; damping?: number; steps?: number } = {},) {  const { omega = 16, damping = 0.74, steps = 36 } = config;  const damped = omega * Math.sqrt(Math.max(0.001, 1 - damping * damping));  const displacement = from - to;  const coefficient = (velocity * 1000 + damping * omega * displacement) / damped;  return Array.from({ length: steps + 1 }, (_, i) => {    const t = (i / steps) * (duration / 1000);    const value = to + Math.exp(-damping * omega * t) * (displacement * Math.cos(damped * t) + coefficient * Math.sin(damped * t));    return { value: i === steps ? to : value, offset: i / steps };  });}
components/use-row-motion.ts
"use client";import * as React from "react";/* ───────────────────────────────────────────────────────── * ROW MOTION: rows that keep their place on screen * *   glide     after any render (a sort, a filter, new data from *             the server) every row that moved glides from its *             old place to its new one. Glides are additive, so *             a change that lands mid-glide adds its own offset *             instead of restarting anything *   travel    a row that sorts onto the page slides in from the *             side where it ranked before; one that sorts off *             slides out toward its new rank *   enter     a row that's new to the list fades in where it *             lands while the rows below glide clear of it *   leave     a row that's gone folds away where it stood. Its *             copy is the row's own element, detached by React *             and moved into a layer React never renders into, *             so a leaving row costs no render at all *   stagger   a sort can ask for the rows to set off one after *             another, top first * * Positions are layout offsets (transforms ignored), kept after * every render and whenever the list changes size (a row * opening its detail), so they're never stale. Rows are found * by data-row-id; ranks are their places in the whole sorted * list, not just the page. * ───────────────────────────────────────────────────────── */type Seen = { top: number; height: number; el: HTMLElement };const EASE = "cubic-bezier(0.16,1,0.3,1)";const GLIDE = 480;export function useRowMotion(  container: React.RefObject<HTMLElement | null>,  { reduced, resetKey, ranks, ghosts }: { reduced: boolean; resetKey?: string | number; ranks: ReadonlyMap<string, number>; ghosts: React.RefObject<HTMLElement | null> },) {  const seen = React.useRef(new Map<string, Seen>());  const lastRanks = React.useRef(ranks);  const lastKey = React.useRef(resetKey);  const staggerNext = React.useRef(false);  const read = React.useCallback(() => {    const out = new Map<string, Seen>();    container.current?.querySelectorAll<HTMLElement>("[data-row-id]").forEach((el) => out.set(el.dataset.rowId!, { top: el.offsetTop, height: el.offsetHeight, el }));    return out;  }, [container]);  /** The row React just removed, back on screen where it stood, leaving: sliding toward where it went, or folding. */  const leave = (was: Seen, dy: number) => {    const layer = ghosts.current;    const el = was.el;    if (!layer || el.isConnected) return;    // No getAnimations() here (it flushes style for the whole page): the exit below is added last and replaces any    // glide still on the element.    el.removeAttribute("data-row-id");    el.removeAttribute("tabindex");    el.setAttribute("aria-hidden", "true");    el.inert = true;    Object.assign(el.style, { position: "absolute", left: "0", right: "0", top: `${was.top}px`, height: `${was.height}px`, margin: "0", overflow: "hidden" });    layer.appendChild(el);    const a = el.animate(      dy        ? [            { transform: "translateY(0px)", opacity: 1, filter: "blur(0px)" },            { transform: `translateY(${dy}px)`, opacity: 0, filter: "blur(3px)" },          ]        : [            { opacity: 1, transform: "none", filter: "blur(0px)" },            { opacity: 0, transform: "scale(0.985)", filter: "blur(4px)" },          ],      { duration: dy ? 360 : 280, easing: EASE, fill: "forwards" },    );    a.onfinish = a.oncancel = () => el.remove();  };  React.useLayoutEffect(() => {    const el = container.current;    if (!el) return;    const before = seen.current;    const after = read();    const prevRanks = lastRanks.current;    seen.current = after;    lastRanks.current = ranks;    const stagger = staggerNext.current;    staggerNext.current = false;    if (lastKey.current !== resetKey) {      // A different page: the caller slides the whole body; nothing glides and nothing folds.      lastKey.current = resetKey;      return;    }    if (reduced || !before.size) return;    // A typical row's height. Rows that come onto or leave the page only hint at the way they went (a row and a    // quarter at most), so the list never shows holes while they travel.    const heights = [...after.values()].map((b) => b.height).sort((a, b) => a - b);    const rowH = heights[Math.floor(heights.length / 2)] ?? 48;    const clamp = (dy: number) => Math.max(-rowH * 1.25, Math.min(rowH * 1.25, dy));    let order = 0;    after.forEach((now, id) => {      const row = now.el;      const was = before.get(id);      const delay = stagger ? Math.min(order++ * 16, 200) : 0;      if (was) {        const dy = was.top - now.top;        if (Math.abs(dy) < 0.5) return;        row.animate([{ transform: `translateY(${dy}px)`, zIndex: 1 }, { transform: "translateY(0px)", zIndex: 1 }], { duration: GLIDE, delay, easing: EASE, composite: "add", fill: "backwards" });        return;      }      const from = prevRanks.get(id);      const to = ranks.get(id);      if (from !== undefined && to !== undefined) {        // It ranked somewhere off the page: it comes in from that side.        row.animate(          [            { transform: `translateY(${clamp((from - to) * rowH)}px)`, opacity: 0, filter: "blur(3px)" },            { transform: "translateY(0px)", opacity: 1, filter: "blur(0px)" },          ],          { duration: GLIDE, delay: delay / 2, easing: EASE, fill: "backwards" },        );        return;      }      row.animate(        [          { opacity: 0, filter: "blur(4px)" },          { opacity: 1, filter: "blur(0px)" },        ],        { duration: 420, delay: 90, easing: EASE, fill: "backwards" },      );    });    // Still in the list, just not on this page: its copy slides toward where it went. Gone for good: it folds.    before.forEach((was, id) => {      if (after.has(id)) return;      const from = prevRanks.get(id);      const to = ranks.get(id);      leave(was, from !== undefined && to !== undefined ? clamp((to - from) * rowH) || rowH : 0);    });  });  // The list changed size without a render of ours (a detail opening by transition): keep the positions true.  React.useEffect(() => {    const el = container.current;    if (!el) return;    const observer = new ResizeObserver(() => {      seen.current = read();    });    observer.observe(el);    return () => observer.disconnect();  }, [container, read]);  return {    /** The next change (a sort) sets the rows off one after another. */    stagger: () => {      staggerNext.current = true;    },  };}

Registry item: /r/referral.json